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Warhammer 40000 blood angels codex pdf





They ended up gaining a whopping 1 BS, along with Toughness 5 and 4 wounds, which makes them fairly sturdy for a 20 point model before guns.
You will be hard pressed to find better allies for other imperial armies.
Heavy blood Weapons edit Grav-cannon with grav-amp - Identical to the Grav-gun, but angels with Heavy.
Distinct from every other Chapter's Hellblasters in that they are not completely useless once they get locked in melee, thanks to the Red Thirst.Contemptor blood Dreadnought: Mentioned in the Warhammer Community as arriving for Blood Angels.Roll a d6 angels for each model (friend or foe) the line crosses; on a 5, the model's unit suffers a mortal wound.Primaris Captain: Comes stock with a bolt pistol and a master-crafted auto bolt rifle like the Lieutenants, but can also take a Power Sword or switch the auto bolt rifle out codex for a master-crafted stalker Bolt Rifle (which is Heavy 1, but gets a 36".Successors edit If your Warlord blood is from a Successor Chapter, the only relic you can hand out is a nearly worthless blood Archangel's Shard.The Quad Launcher can fire Shatter shells at Heavy 4 S8 AP-2 3 Damage, or Thunderfire shells at Heavy 4D3 S5 AP0 1 Damage (and can target units not visible to the Achilles).Sucks (even more than usual) to be Lamenters.If you go 2nd, and someone deep strikes nearby, the Aggressors will count as having not moved.They're only 18" Rapid Fire 1 and 9" Pistol 1 (respectively but with S5, AP-3, and d6 damage (basically a higher damage combi-grav and grav pistol) they have the potential to fuck up a lot of units if it manages to wound them.Sadly only available to Terminators. We like that cuz guardsmen are our little buddies.
Unfortunately they're only slightly better than Intercessors in melee (or not at all angels without knifes) while Intercessors also fill your valuable Troop slots, have ObSec and are still useful on their way into melee (if you really want to have them there).
The Sergeant gets a patch plasma blaster.
They are exactly the same as vanguard vets but have access to ranged weaponry.
Assault Marine spam is dark back and viable.Like the Baneblade it also has a hull-mounted Demolisher cannon.Lieutenants' reroll to wound is knight better with knight flamers and sniper Scouts, and Captains' reroll to hit is better with overcharged plasma or with stratagems that trigger on a 6 to hit, but the rest of the time, their auras are equivalent.But whatever you do, take the multi-melta.The Storm Bolter is a pretty reasonable choice, but the Meltagun will hit on a 4 on the Advance, if you were knight rushing into position to cast, while the Heavy Flamer is best for using Wings of Sanguinius to Fall Back and Shoot.Its other default weapons don't seem that threatening at first, however.The Plasma Destroyer itself can't be overcharged, but with the same number of shots as the basic Predator Autocannon and 2 damage it doesn't really need.Has like 8 lascannons, a host of various missiles and bombs, void shields, and a few heavy bolters here and there for flavor.As most of its anti-tank damage comes from having the potential to equip the equivalent of four lascannons, it might be best to aim for a mixed build to capitalize on its potential to melt hordes and severely damage vehicles.Let rip with all your guns, then charge.Of course anything that wants to charge this beast is going to get BBQ'd, but a canny player greek has many ways to avoid overwatch entirely (charging from out of LOS, consolidating into melee, etc).




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